To use this mesh for pose making you must create or obtain a viable .xaf file
After you click derive and the previewer opens up…you can decide to remove the grey shadow if you prefer by adding black 64 x 64 textures to the material box… this makes it invisible.
Next copy and paste the following into notepad:
This is your .xsf
file you will need in order for the .xaf file to be accepted by the mesh. Save
default file and then make the following changes:
Where it reads “Seat01.Sitting”:
change “Sitting” to your .xaf filename.
It is extremely important to make sure your .xaf file is named beginning with a
capital letter and that when typing in here that you remember keep that capital
letter.
Now save the .xsf
file with a different name then your default file. To save without having the .txt added put quotes around the name like this "Filename.xsf". Also notepad and wordpad will happily open xsf files without renaming,
normally there'll be no action associated with "xsf" so windows puts up
a menu of all the programs it recognizes. You can select notepad or
wordpad from there and if you leave "always use this program" checked
then next time it'll happen automatically... After you save, I recommend you keep your notepad file open so if you need to g back and make any changes necessary...just minimize it for now...Now you can go
to the previewer.
In the previewer
click the special tab and click browse to find your newly modified .xsf file. And
hit apply.
Next go to the actions
tab; under actions click add. Using the
following image, input the settings as shown. “Filename” in the trigger box is the
name of your .xaf file without the .xaf, remember the capital letter and keep the
“stance.” part. Under Skeletal
Animation, where it says “Filename.xaf” in the image is where you would upload your
.xaf file. Once this is done click apply.
Now, you can go
check out your pose…click the node in the window…if you see your pose then you’re
on the right track, but chances are the avatar is not at the right height or
position.
You must now go
back into your .xsf file (Your note pad file ;) )…you will have to play with the numbers in the following section,
only in the translation and local translation parts. They are the placement
co-ordinates following the axis’s X=
left to center to right: center being 0, numbers to the left start with a minus
(-) sign. Y= up to center to down; center being 0, numbers going down start
with a minus (-) sign. Z= front to
center to back; center being 0, numbers going back star with a minus (-) sign. ***Note: I had this happen once...the axis scheme may not always follow this pattern...it SHOULD but just a warning.***
I recommend
changing numbers by groups of 10 ie. Going from say 25 to 35. Save your file,
remove the .txt as described above. Reload your .xsf in the special tab.
(Before you hit apply ,make sure the previewer avatar is off the mesh node or
mesh will vanish. If it does do not panic…just go to file, save, then exit
previewer. Reopen the previewer and the mesh you were working n is the first
one label under the Exit function. Click and your mesh is back.)
Now the above
steps for proper positioning may have to be done several times…a pain yes but
worth it. Once is it is all good hit save and submit as usual.