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Furniture Pose Tutorial

One Node Furniture Pose For Developers
 

To use this mesh for pose making you must create or obtain a viable .xaf file

 

After you click derive and the previewer opens up…you can decide to remove the grey shadow if you prefer by adding black 64 x 64 textures to the material box… this makes it invisible.



Next copy and paste the following into notepad:

This is your .xsf file you will need in order for the .xaf file to be accepted by the mesh. Save default file and then make the following changes: 

Where it reads “Seat01.Sitting”:  change “Sitting” to your .xaf filename. It is extremely important to make sure your .xaf file is named beginning with a capital letter and that when typing in here that you remember keep that capital letter.

Now save the .xsf file with a different name then your default file. To save without having the .txt added put quotes around the name like this "Filename.xsf".  Also notepad and wordpad will happily open xsf files without renaming, normally there'll be no action associated with "xsf" so windows puts up a menu of all the programs it recognizes. You can select notepad or wordpad from there and if you leave "always use this program" checked then next time it'll happen automatically... After you save, I recommend you keep your notepad file open so if you need to g back and make any changes necessary...just minimize it for now...Now you can go to the previewer.


In the previewer click the special tab and click browse to find your newly modified .xsf file. And hit apply.

Next go to the actions tab; under actions click add.  Using the following image, input the settings as shown. “Filename” in the trigger box is the name of your .xaf file without the .xaf, remember the capital letter and keep the “stance.” part.  Under Skeletal Animation, where it says “Filename.xaf” in the image is where you would upload your .xaf file. Once this is done click apply.

***Updated: To make the pose work with any avatar make sure you leave the Avatar IDs box blank.***

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Now, you can go check out your pose…click the node in the window…if you see your pose then you’re on the right track, but chances are the avatar is not at the right height or position.

You must now go back into your .xsf file (Your note pad file ;) )…you will have to play with the numbers in the following section, only in the translation and local translation parts. They are the placement co-ordinates  following the axis’s X= left to center to right: center being 0, numbers to the left start with a minus (-) sign. Y= up to center to down; center being 0, numbers going down start with a minus (-) sign.  Z= front to center to back; center being 0, numbers going back star with a minus (-) sign.   ***Note: I had this happen once...the axis scheme may not always follow this pattern...it SHOULD but just a warning.***

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I recommend changing numbers by groups of 10 ie. Going from say 25 to 35. Save your file, remove the .txt as described above. Reload your .xsf in the special tab. (Before you hit apply ,make sure the previewer avatar is off the mesh node or mesh will vanish. If it does do not panic…just go to file, save, then exit previewer. Reopen the previewer and the mesh you were working n is the first one label under the Exit function. Click and your mesh is back.)

Now the above steps for proper positioning may have to be done several times…a pain yes but worth it. Once is it is all good hit save and submit as usual.


Many Thanks to Boristheenginner and Neo1471, because without their tutorials, programs, and answering questions in the forums of IMVU, this tutorial would not exist nor my pose mesh...blessings guys.